#include "StdAfx.h"
#include "BaseEntity.h"


type_id BaseEntity::ID_TRACKER = 0;
/**
    Construct an entity
    assign it a unique id
*/
BaseEntity::BaseEntity(void)
{
    m_id = ID_TRACKER++;
    m_stateMachine.SetOwner( this );
    SetActive( true );
}

BaseEntity::~BaseEntity(void)
{

}
